LinkedIn – 3ds Max 2024 Essential Training 2023-7
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รับผิดชอบ | Thanadet Rattanadilok Na Phuket |
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อัปเดตครั้งล่าสุด | 30/09/2024 |
เวลาเสร็จสิ้น | 8 นาที |
สมาชิก | 1 |
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3ds Max
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01 - Introduction2Lessons ·
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01 - Introducing 3ds Max 2023.mp4
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02 - Using the exercise files.mp4
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02 - 1. Getting Started3Lessons ·
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01 - Choosing a workspace.mp4
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02 - Setting preferences.mp4
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03 - Using project folders.mp4
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03 - 2. 3ds Max Interface14Lessons ·
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01 - Getting familiar with the interface.mp4
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02 - Customizing a workspace.mp4
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03 - Customizing background and grid colors.mp4
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04 - Creating primitives with keyboard entry.mp4
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05 - Creating primitives interactively with the mouse.mp4
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06 - Position objects with Select and Move.mp4
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07 - Rotate and scale objects.mp4
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08 - Navigating in viewports.mp4
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09 - Orbit and viewport Undo.mp4
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10 - Accelerate workflow with hotkey shortcuts.mp4
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11 - Customizing hotkeys.mp4
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12 - Choosing viewport shading modes.mp4
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13 - Advanced viewport settings.mp4
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14 - Configuring viewport layouts.mp4
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04 - 3. Scene Layout20Lessons ·
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01 - Specifying display units.mp4
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02 - Specifying system units.mp4
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03 - Defining the Home grid.mp4
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04 - Saving a maxstart.max template scene.mp4
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05 - Merging scenes.mp4
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06 - Duplicating objects in a pattern with Array.mp4
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07 - Duplicating objects with Clone.mp4
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08 - Introducing Snap.mp4
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09 - Precision transforms with Grid Snap.mp4
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10 - Managing objects with Scene Explorer outline view.mp4
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11 - Collecting objects in Groups.mp4
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12 - Managing display layers in the Layer Explorer.mp4
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13 - Controlling object and layer Display Properties.mp4
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14 - Understanding Xref external references.mp4
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15 - Creating an Xref record.mp4
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16 - Moving objects in Reference Coordinate Systems.mp4
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17 - Rotating objects in Reference Coordinate Systems.mp4
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18 - Manipulating objects around a Transform Center.mp4
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19 - Using Isolate Selection and Lock Selection.mp4
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20 - Selecting in Window and Crossing modes.mp4
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05 - 4. Spline Modeling10Lessons ·
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01 - Creating shapes.mp4
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02 - Editing bezier splines.mp4
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03 - Setting shape detail with Interpolation.mp4
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04 - Modeling with the Extrude modifier.mp4
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05 - Extruding along a path with the Sweep modifier.mp4
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06 - Importing Illustrator paths to 3ds Max.mp4
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07 - Adding a Bevel modifier.mp4
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08 - Controlling level of detail of a Bevel modifier.mp4
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09 - Modeling typography with TextPlus.mp4
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10 - Manipulating and fine-tuning TextPlus.mp4
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06 - 5. Parametric Modeling7Lessons · 8 นาที
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01 - Deforming an object with a modifier.mp4
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02 - Layering deformers in the modifier stack.mp4
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03 - Defining polygon level of detail.mp4
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04 - Passing a selection up the stack.mp4
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05 - Understanding topology dependence.mp4
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06 - Versioning and collapsing the stack.mp4
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09 - Detailing a mesh.mp4
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07 - 6. Polygon Modeling10Lessons ·
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01 - Preparing Boolean operands.mp4
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02 - Combine volumes with Boolean compound object.mp4
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03 - Adding edges with Quickslice.mp4
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04 - Adding edges with Cut.mp4
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05 - Hardening polygon edges with the Smooth modifier.mp4
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06 - Using the Modeling Ribbon.mp4
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07 - Simplifying geometry with Remove.mp4
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08 - Branching with Editable Poly Extrude.mp4
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09 - Detailing a mesh.mp4
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10 - Rounding corners with Chamfer.mp4
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08 - 7. Subdivision Surface Modeling10Lessons ·
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01 - Understanding subdivision surfaces.mp4
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02 - Best practices for modeling subdivision surfaces.mp4
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03 - Box modeling for subdivision surfaces.mp4
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04 - Modeling with the Symmetry modifier.mp4
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05 - Modeling curvature with Soft Selection.mp4
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06 - Refining geometry with SwiftLoop.mp4
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07 - Constraining sub-object transforms.mp4
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08 - Correcting a seam with Align to Grid.mp4
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09 - Sharpening corners with Edge Crease.mp4
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10 - Baking subdivisions.mp4
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09 - 8. Camera Techniques7Lessons ·
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01 - Creating a Physical Camera and Target.mp4
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02 - First-person camera navigation in viewports.mp4
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03 - Enabling Safe Frames.mp4
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04 - Setting resolution and aspect ratio in Render Setup.mp4
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05 - Creating a free camera.mp4
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06 - Rotating in Gimbal coordinate space.mp4
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07 - Setting rotation Axis Order to emulate a tripod.mp4
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10 - 9. Lighting12Lessons ·
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01 - Interactive production rendering.mp4
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02 - Creating photometric lights.mp4
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03 - Adjusting light intensity and color.mp4
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04 - Setting exposure control.mp4
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05 - Adjusting light shape.mp4
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06 - Controlling spotlight parameters.mp4
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07 - Using the Light Explorer.mp4
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08 - Illuminating with an environment color.mp4
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09 - Illuminating with an HDRI environment.mp4
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10 - Separating environment from background.mp4
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11 - Creating a sun and sky.mp4
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12 - Art directing a sun and sky.mp4
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11 - 10. Materials13Lessons ·
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01 - Using the Slate Material Editor.mp4
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02 - Assigning materials to objects.mp4
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03 - Managing scene materials.mp4
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04 - Managing sample slots.mp4
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05 - Saving a material library.mp4
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06 - Physical material color and roughness.mp4
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08 - Controlling viewport material shading.mp4
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09 - Controlling material sample size.mp4
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10 - Creating a 3D procedural map.mp4
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11 - Art directing 3D map parameters.mp4
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12 - Mapping bitmap image files.mp4
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13 - Projecting UVs with UVW Map.mp4
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14 - Using real-world map size.mp4
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12 - 11. Animation13Lessons ·
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01 - Understanding hierarchies.mp4
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02 - Moving pivot points.mp4
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03 - Rotating pivot points.mp4
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04 - Prioritizing rotation axes.mp4
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05 - Linking objects.mp4
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06 - Locking transforms.mp4
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08 - Choosing frame rate and playback speed.mp4
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10 - Creating keyframes in Auto Key mode.mp4
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11 - Creating keyframes in Set Key mode.mp4
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12 - Editing keyframes in the Track Bar timeline.mp4
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13 - Editing keyframes in the Dope Sheet.mp4
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15 - Editing interpolation in the Curve Editor.mp4
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17 - Editing a trajectory with a Motion Path.mp4
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13 - 12. Rendering5Lessons ·
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01 - Choosing a renderer.mp4
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02 - Preparing to render with Quicksilver.mp4
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03 - Choosing Quicksilver render options.mp4
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04 - Rendering an image sequence.mp4
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05 - Playing an image sequence with the RAM Player.mp4
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14 - Conclusion1Lessons ·
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01 - Next steps.mp4
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